Archive for the ‘windows phone’ Tag

Dev Blog: v1.5 is out! Added Survival Mode

Friday, December 19th, 2014

Well it’s been around 6 weeks since my last update. Not only just because it took 15 days to release this update. The game underneath has had a massive overhaul, and there are lots of cool new features and integration like Game Centre for storing and checking survival mode scores. All those horrible weird bugs? All gone. Done. Fixed. Kaboom, Ah!

The game is now a lot more polished with music being changed to music  from Incompetech.com to set the mood a little better and make it feel more like an action game.

There isn’t a whole ton I really need to say about this release, but I will talk about survival for a moment. I have made it, with a large degree of difficulty. Why? Because I figured in it’s nature people are bound to keep on trying to do better, etc. If it’s too easy they won’t bother. If it’s not too difficult either, maybe people won’t find it quite as fun. The added danger, is what I am pinning my hopes on people liking, and wanting them back to play this game mode again.

It’s available starting this morning over at the iOS App Store! https://itunes.apple.com/us/app/project-odyssey/id931404603?mt=8

Enjoy 😛

Have a screengrab 🙂

Survival

Project: Odyssey Hit v1.3 BETA!

Saturday, October 18th, 2014

Hey Guys!

It’s been a little while, I’ve been on holiday and stuff (I am actually writing this in the car home) and I have decided to delay a few new features. However I do have a massive update for y’all, so here’s whats new….

BETA V1.3

*Makes standard rocket faster, and upgraded speed for each engine level
*Added Music
*Fixed bug where max level for an upgrade was not coded in properly, going to the shop would cause a crash and a reset of player data
*Fixed the objects spawn/respawn code on level 2, they would jump around all over the place before
*Fixed collision code on level 2
*Stopped Darth Vadar from eating my sandwich
Some of the fixes here have been required for a little while, however after feedback from friends and my 8 YO niece I decided to make the standard rocket faster, it was a little too slow before. However in doing so I have made each engine level slightly faster as well, to see how it goes.
I have also added a screenshot on lthe second level, which will appear on windows phone store later on.
Oh my god that’s awesome… when does this awesome update release? 
TODAY! It will be approved for Windows Phone around 4PM (90 mins approx) and will come as an update later today or tomorrow, or if you can’t wait delete it and redownload when you see v1.3 is out. I suggest you redownload anyways so you can see the difference made to the basic rocket.
The Delay
Ok so here’s the thing. You know how I was meant to release survival mode on this release…. well it’s not happening yet. It’s coming but I want to look into ways of making it more fun, apart from having just objects spawn to avoid and having to avoid them. Any feedback or suggestions would be welcome.
The Good News
So last night I decided to check how the download figures were doing so far. Three weeks, fourth major release out today and so far around 67 downloads. No idea how, or why. More than expected! I am aiming to get it to 100 before the 29th (one month) but you never know.
The Maybe
Thinking of releasing to Windows 8.1 store. It works only for tablets though as it only supports portrait mode at the moment and there is also the issue of no keyboard controls.
Thanks guys for reading 🙂 Would love your opinion, advice, comments, anything!