Archive for the ‘project’ Tag

Dev Blog: v1.4 Away to be Certified and iPhone Release

Sunday, November 2nd, 2014

There’s a ton of things I want to talk about on here. Before I start, I am thinking about something myself. I am wondering whether I should start divulging my thoughts and experiences on here, as well just the little updates. Maybe adds a personal touch, I don’t know. Would give me an excuse to write more I suppose 😛

So there’s a couple of pieces of news that I have.

Firstly, Project: Odyssey is on iOS!

Project Odyssey passed certification for iOS on Thursday night. Today is day 3 of downloads. I expect the download figures for up to today to be within the 22-25 range. Not huge, but I don’t really mind. The only place I have posted a link so far is the GameMaker forums, but when either v1.4 or v1.5 goes live I will maybe start sharing out a little more to get people interested.

Click to go to iTunes / App Store!

v1.4 is being certified!

I have sent off v1.4 for certification, it’s not a huge update but it has been a lot of polishing and little tweaks to make the playing of the game more understandable. It’s already out for windows phone.

The main changes here are:IMG_1118

  • Removing those horrible clouds just after launch and replaced them with a new particle effect
  • Adding icons to the numbers on the main game

All the changes can basically be shown in the screenshot to my right. I am also making the iPhone version universal, it’s not looking terrible on iPad any more but the slight difference in aspect ratios at the moment mean that there are black bars. Not great but at least it all looks in proportion. Looking at different resolutions is a problem that I have tried to tackle, not one in which I am having great success in at the moment. I am exploring the best options.

v1.5 And Beyond

I have some art in the making, some new objects coming and things, I am working on a survival mode and Ewan is starting to work on challenges. My ultimate goal is that somewhere along  the line challenges will integrate into game centre and it will send off people’s high scores. I hope to have survival done in a couple of weeks. In actual fact all the base of survival is done, I just feel it needs some polishing or something to add. It’s missing something, I can’t put my finger on it.

Thats everything 🙂

Project: Odyssey Hit v1.3 BETA!

Saturday, October 18th, 2014

Hey Guys!

It’s been a little while, I’ve been on holiday and stuff (I am actually writing this in the car home) and I have decided to delay a few new features. However I do have a massive update for y’all, so here’s whats new….

BETA V1.3

*Makes standard rocket faster, and upgraded speed for each engine level
*Added Music
*Fixed bug where max level for an upgrade was not coded in properly, going to the shop would cause a crash and a reset of player data
*Fixed the objects spawn/respawn code on level 2, they would jump around all over the place before
*Fixed collision code on level 2
*Stopped Darth Vadar from eating my sandwich
Some of the fixes here have been required for a little while, however after feedback from friends and my 8 YO niece I decided to make the standard rocket faster, it was a little too slow before. However in doing so I have made each engine level slightly faster as well, to see how it goes.
I have also added a screenshot on lthe second level, which will appear on windows phone store later on.
Oh my god that’s awesome… when does this awesome update release? 
TODAY! It will be approved for Windows Phone around 4PM (90 mins approx) and will come as an update later today or tomorrow, or if you can’t wait delete it and redownload when you see v1.3 is out. I suggest you redownload anyways so you can see the difference made to the basic rocket.
The Delay
Ok so here’s the thing. You know how I was meant to release survival mode on this release…. well it’s not happening yet. It’s coming but I want to look into ways of making it more fun, apart from having just objects spawn to avoid and having to avoid them. Any feedback or suggestions would be welcome.
The Good News
So last night I decided to check how the download figures were doing so far. Three weeks, fourth major release out today and so far around 67 downloads. No idea how, or why. More than expected! I am aiming to get it to 100 before the 29th (one month) but you never know.
The Maybe
Thinking of releasing to Windows 8.1 store. It works only for tablets though as it only supports portrait mode at the moment and there is also the issue of no keyboard controls.
Thanks guys for reading 🙂 Would love your opinion, advice, comments, anything!