Archive for the ‘maker’ Tag

Project: Odyssey Hit v1.3 BETA!

Saturday, October 18th, 2014

Hey Guys!

It’s been a little while, I’ve been on holiday and stuff (I am actually writing this in the car home) and I have decided to delay a few new features. However I do have a massive update for y’all, so here’s whats new….


*Makes standard rocket faster, and upgraded speed for each engine level
*Added Music
*Fixed bug where max level for an upgrade was not coded in properly, going to the shop would cause a crash and a reset of player data
*Fixed the objects spawn/respawn code on level 2, they would jump around all over the place before
*Fixed collision code on level 2
*Stopped Darth Vadar from eating my sandwich
Some of the fixes here have been required for a little while, however after feedback from friends and my 8 YO niece I decided to make the standard rocket faster, it was a little too slow before. However in doing so I have made each engine level slightly faster as well, to see how it goes.
I have also added a screenshot on lthe second level, which will appear on windows phone store later on.
Oh my god that’s awesome… when does this awesome update release? 
TODAY! It will be approved for Windows Phone around 4PM (90 mins approx) and will come as an update later today or tomorrow, or if you can’t wait delete it and redownload when you see v1.3 is out. I suggest you redownload anyways so you can see the difference made to the basic rocket.
The Delay
Ok so here’s the thing. You know how I was meant to release survival mode on this release…. well it’s not happening yet. It’s coming but I want to look into ways of making it more fun, apart from having just objects spawn to avoid and having to avoid them. Any feedback or suggestions would be welcome.
The Good News
So last night I decided to check how the download figures were doing so far. Three weeks, fourth major release out today and so far around 67 downloads. No idea how, or why. More than expected! I am aiming to get it to 100 before the 29th (one month) but you never know.
The Maybe
Thinking of releasing to Windows 8.1 store. It works only for tablets though as it only supports portrait mode at the moment and there is also the issue of no keyboard controls.
Thanks guys for reading 🙂 Would love your opinion, advice, comments, anything!

Introducing – Project: Odyssey

Sunday, September 28th, 2014

For around 11 months now me and my friend have been working on a cool little concept of a game in our spare time. Over the last few weeks I have ironed out most of the bugs. I am confident in presenting to you, what we have so far. I hope you like it!



Project Odyssey is a game in which a user starts off with a basic rocket, and has to earn money and upgrade the rocket so that they can eventually get into space.

It features a second level where the user must also glide the rocket down towards the ground avoiding UFO’s and meteors.

Here are some screenshots:


I have coded an auto-randomising world with items and objects like blimps and UFO’s which change their position each time the world is loaded. I have also coded a rocket and fuel system from scratch.

Note: Music is not in this build.

Future Goals

Being that this is only the first of MANY Beta’s we have many goals for the project.

  • End-less competitive survival mode (which connects to leaderboards and services like Xbox live and iOS Game Centre
  • Android and iOS Builds (although we don’t have an iOS License at the moment)
  • More worlds
  • Challenges
  • Scenarios

We have submitted an .XAP to the Windows Phone store so you will be able to test demo within days. I have an XAP which I can provide if required however I wanted to wait until it had been certified so that it would be signed and encrypted.

I will also be writing a Dev Blog here as the game progresses.


Art – mAnik800 (find him over on the gamemaker forums, great vector artist) & Me

Music – LevelBard (my friend Euan)

Code – Me and my other friend Ewan

Any questions PM me or post it below!