Archive for the ‘games’ Tag

Dev Blog: v1.5 is out! Added Survival Mode

Friday, December 19th, 2014

Well it’s been around 6 weeks since my last update. Not only just because it took 15 days to release this update. The game underneath has had a massive overhaul, and there are lots of cool new features and integration like Game Centre for storing and checking survival mode scores. All those horrible weird bugs? All gone. Done. Fixed. Kaboom, Ah!

The game is now a lot more polished with music being changed to music ย from Incompetech.com to set the mood a little better and make it feel more like an action game.

There isn’t a whole ton I really need to say about this release, but I will talk about survival for a moment. I have made it, with a large degree of difficulty. Why? Because I figured in it’s nature people are bound to keep on trying to do better, etc. If it’s too easy they won’t bother. If it’s not too difficult either, maybe people won’t find it quite as fun. The added danger, is what I am pinning my hopes on people liking, and wanting them back to play this game mode again.

It’s available starting this morning over at the iOS App Store!ย https://itunes.apple.com/us/app/project-odyssey/id931404603?mt=8

Enjoy ๐Ÿ˜›

Have a screengrab ๐Ÿ™‚

Survival

Dev Blog: v1.4 Away to be Certified and iPhone Release

Sunday, November 2nd, 2014

There’s a ton of things I want to talk about on here. Before I start, I am thinking about something myself. I am wondering whether I should start divulging my thoughts and experiences on here, as well just the little updates. Maybe adds a personal touch, I don’t know. Would give me an excuse to write more I suppose ๐Ÿ˜›

So there’s a couple of pieces of news that I have.

Firstly, Project: Odyssey is on iOS!

Project Odyssey passed certification for iOS on Thursday night. Today is day 3 of downloads. I expect the download figures for up to today to be within the 22-25 range. Not huge, but I don’t really mind. The only place I have posted a link so far is the GameMaker forums, but when either v1.4 or v1.5 goes live I will maybe start sharing out a little more to get people interested.

Click to go to iTunes / App Store!

v1.4 is being certified!

I have sent off v1.4 for certification, it’s not a huge update but it has been a lot of polishing and little tweaks to make the playing of the game more understandable. It’s already out for windows phone.

The main changes here are:IMG_1118

  • Removing those horrible clouds just after launch and replaced them with a new particle effect
  • Adding icons to the numbers on the main game

All the changes can basically be shown in the screenshot to my right. I am also making the iPhone version universal, it’s not looking terrible on iPad any more but the slight difference in aspect ratios at the moment mean that there are black bars. Not great but at least it all looks in proportion. Looking at different resolutions is a problem that I have tried to tackle, not one in which I am having great success in at the moment. I am exploring the best options.

v1.5 And Beyond

I have some art in the making, some new objects coming and things, I am working on a survival mode and Ewan is starting to work on challenges. My ultimate goal is that somewhere along ย the line challenges will integrate into game centre and it will send off people’s high scores. I hope to have survival done in a couple of weeks. In actual fact all the base of survival is done, I just feel it needs some polishing or something to add. It’s missing something, I can’t put my finger on it.

Thats everything ๐Ÿ™‚

Introducing – Project: Odyssey

Sunday, September 28th, 2014

For around 11 months now me and my friend have been working on a cool little concept of a game in our spare time. Over the last few weeks I have ironed out most of the bugs. I am confident in presenting to you, what we have so far. I hope you like it!

Introducing

lT29uQs.png

Project Odyssey is a game in which a user starts off with a basic rocket, and has to earn money and upgrade the rocket so that they can eventually get into space.

It features a second level where the user must also glide the rocket down towards the ground avoiding UFO’s and meteors.

Here are some screenshots:

IZYVogs.pngyB1htSi.png

I have coded an auto-randomising world with items and objects like blimps and UFO’s which change their position each time the world is loaded. I have also coded a rocket and fuel system from scratch.

Note: Music is not in this build.

Future Goals

Being that this is only the first of MANY Beta’s we have many goals for the project.

  • End-less competitive survival mode (which connects to leaderboards and services like Xbox live and iOS Game Centre
  • Android and iOS Builds (although we don’t have an iOS License at the moment)
  • More worlds
  • Challenges
  • Scenarios

We have submitted an .XAP to the Windows Phone store so you will be able to test demo within days. I have an XAP which I can provide if required however I wanted to wait until it had been certified so that it would be signed and encrypted.

I will also be writing a Dev Blog here as the game progresses.

Credits:

Art – mAnik800 (find him over on the gamemaker forums, great vector artist) & Me

Music – LevelBard (my friend Euan)

Code – Me and my other friend Ewan

Any questions PM me or post it below!